Book Image

Blender 3D Basics Beginner's Guide Second Edition

By : Gordon Fisher
Book Image

Blender 3D Basics Beginner's Guide Second Edition

By: Gordon Fisher

Overview of this book

This book teaches you how to model a nautical scene, complete with boats and water, and then add materials, lighting, and animation. It demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D. This book starts with an introduction to Blender and some background on the principles of animation, how they are applied to computer animation, and how these principles make animation better. Furthermore, the book helps you advance through various aspects of animation design such as modeling, lighting, camera work, and animation through the Blender interface with the help of several simple projects. Each project will help you practice what you have learned and do more advanced work in all areas.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Time for action – adding curves to the boat's lines by subdividing


You've discovered two of box-modeling's most powerful methods: extrusion and moving vertices. Now, it's time to discover the third one: subdividing. Now, the hull will begin to look like a boat after you perform the following steps:

  1. Press A to deselect all vertices.

  2. Select Edge Select mode on the 3D View header.

  3. Press B to do a Border select to select the edges of the sides of the boat, but not the bow or the stern, as shown in the following image:

  4. Press W to get the Specials menu. Select Subdivide with the LMB.

  5. On the left, in the Tool Shelf, a subpanel is labeled Subdivide. Make sure that the arrow next to the word Subdivide is pointing down. Change Number of Cuts to 3. Blender will cut each of the edges into three as shown in the following image. Press A to deselect the edges. Now, you can see the new edges better.

  6. Change to the Vertex Select mode in the 3D View header.

  7. Select the vertices of the bow on the left.

  8. Press the NumPad...