Book Image

Blender 3D Basics Beginner's Guide Second Edition

By : Gordon Fisher
Book Image

Blender 3D Basics Beginner's Guide Second Edition

By: Gordon Fisher

Overview of this book

This book teaches you how to model a nautical scene, complete with boats and water, and then add materials, lighting, and animation. It demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D. This book starts with an introduction to Blender and some background on the principles of animation, how they are applied to computer animation, and how these principles make animation better. Furthermore, the book helps you advance through various aspects of animation design such as modeling, lighting, camera work, and animation through the Blender interface with the help of several simple projects. Each project will help you practice what you have learned and do more advanced work in all areas.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Time for action – adding a seat to the boat


Congratulations! You made a boat out of quadrilaterals. Let's continue modeling with quadrilaterals. The next step is to add seats to the boat. You'll see that you can have an object where not all the parts are connected:

  1. Open the jon boat file. I'm using the flat bow version, but you can use a flat or pointed bow as you prefer. Press the NumPad 3 key to get the side view. Make sure you are in Ortho view.

  2. Press Shift + S, and select Cursor to Center from the menu.

  3. In the 3D View header, turn off the 3D manipulator display. It has the red, green, and blue axes. Make it light gray.

  4. Move your cursor close to the top of the boat, to the location shown in the following image, and then click the LMB to move the 3D Cursor up:

  5. Make sure that the boat is in Object Mode. Press Tab to change it, if it is not.

  6. Press A to deselect the boat if needed.

  7. Use Shift + A to make a new cube. If the Properties Panel of the 3D View is not already open, press N to open it.

  8. Press...