Book Image

Blender 3D Basics Beginner's Guide Second Edition

By : Gordon Fisher
Book Image

Blender 3D Basics Beginner's Guide Second Edition

By: Gordon Fisher

Overview of this book

This book teaches you how to model a nautical scene, complete with boats and water, and then add materials, lighting, and animation. It demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D. This book starts with an introduction to Blender and some background on the principles of animation, how they are applied to computer animation, and how these principles make animation better. Furthermore, the book helps you advance through various aspects of animation design such as modeling, lighting, camera work, and animation through the Blender interface with the help of several simple projects. Each project will help you practice what you have learned and do more advanced work in all areas.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Time for action – making the other seat


The first seat was pretty straightforward. The second seat is in the bow, and to fit it in, the front edge of the seat is a little narrower than the back edge. So, you'll copy the first seat, and modify the copy:

  1. Change to the Top view. Zoom out until you can see the entire boat.

  2. Select the Viewport Shading menu from the 3D View header, and set the shading to Wireframe again.

  3. Change to Edit Mode.

  4. Select all of the vertices.

  5. Press Shift + D to duplicate them. Move the mouse downward, and press the MMB to lock the motion to that direction. Move the new vertices to the front section of the boat.

  6. Look at how much of a gap you see between the ends of the center seat and the hull. You will want to give the new seat about the same gap between the ends of the seat and the hull. Scale the vertices in the X direction so that the rear edge of the front seat is the proper width. For best control, move the mouse to the farthest corner of the 3D View before you start...