Book Image

Blender 3D Basics Beginner's Guide Second Edition

By : Gordon Fisher
Book Image

Blender 3D Basics Beginner's Guide Second Edition

By: Gordon Fisher

Overview of this book

This book teaches you how to model a nautical scene, complete with boats and water, and then add materials, lighting, and animation. It demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D. This book starts with an introduction to Blender and some background on the principles of animation, how they are applied to computer animation, and how these principles make animation better. Furthermore, the book helps you advance through various aspects of animation design such as modeling, lighting, camera work, and animation through the Blender interface with the help of several simple projects. Each project will help you practice what you have learned and do more advanced work in all areas.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Coloring the boat to add realism


The proper use of colors makes an object seem more real. It's time to learn a bit more about how to apply color and textures to the model you have made. There are two kinds of decoration you can do: Materials and Textures. Materials assign a color to the faces of an object. They tell Blender how shiny or dull the surface is, how transparent it is, and other qualities. Textures allow you to add a design to the surface, and not just colors and pictures, but patterns of roughness, bumps, and shapes as well. First, you will add a material to the boat, and then you will add a texture to the seats.