Book Image

Blender 3D Basics Beginner's Guide Second Edition

By : Gordon Fisher
Book Image

Blender 3D Basics Beginner's Guide Second Edition

By: Gordon Fisher

Overview of this book

This book teaches you how to model a nautical scene, complete with boats and water, and then add materials, lighting, and animation. It demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D. This book starts with an introduction to Blender and some background on the principles of animation, how they are applied to computer animation, and how these principles make animation better. Furthermore, the book helps you advance through various aspects of animation design such as modeling, lighting, camera work, and animation through the Blender interface with the help of several simple projects. Each project will help you practice what you have learned and do more advanced work in all areas.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Time for action – making the shaft of the oar


Starting the oar is pretty easy. In Chapter 4, Modeling with Vertices, Edges, and Faces, you looked at the basic shapes that are present in Blender; this is where you will begin:

  1. Open Blender.

  2. Press X to delete the default cube.

  3. Press Shift + A and select a cylinder from the pop-up menu.

  4. In the Add Cylinder section of Tool Shelf set Vertices to 12, Radius to 0.083, and Depth to 4.2. You can use the Tab key to jump between the Vertices, Radius, and Depth buttons. Set the Cap Fill Type to Ngon. This will make the oar handle and shaft as seen in the following screenshot. Press Enter after setting the values.

  5. Now, you have the handle to the right length.

  6. Press the Tab key to get into Edit Mode.

  7. Press the NumPad 1 key to set the view to Front and then press the NumPad 5 key to set the view to Ortho.

  8. Zoom into the cylinder.

  9. Make sure that the Limit selection to visible button is light gray in the 3D View header, as shown by the highlighted button on the right...