Book Image

Blender 3D Basics Beginner's Guide Second Edition

By : Gordon Fisher
Book Image

Blender 3D Basics Beginner's Guide Second Edition

By: Gordon Fisher

Overview of this book

This book teaches you how to model a nautical scene, complete with boats and water, and then add materials, lighting, and animation. It demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D. This book starts with an introduction to Blender and some background on the principles of animation, how they are applied to computer animation, and how these principles make animation better. Furthermore, the book helps you advance through various aspects of animation design such as modeling, lighting, camera work, and animation through the Blender interface with the help of several simple projects. Each project will help you practice what you have learned and do more advanced work in all areas.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Time for action – making the oarlock


This will be a change of methods. However, with some deletion of faces, copying them, moving them, and extruding them, you will soon have an oarlock:

  1. Open a new file in Blender.

  2. Press X to delete the default cube.

  3. Make a cylinder. In the Tool Shelf, set the radius to 0.083 like the shaft of the oar, as seen in the following screenshot:

  4. Change to the Top view, Ortho mode, and zoom in to the cylinder.

  5. Press A to deselect the cylinder. Press Shift + A, and select Mesh and then Torus from the drop-down menu.

  6. In the Tool Shelf, set the Major Segments to 18 and the Minor Segments to 12; then, set the Major Radius to 0.13 and the Minor Radius to 0.035. This is shown in the following screenshot:

  7. Press the Tab key to get into Edit Mode. Choose the vertex select mode from the 3D View header.

  8. Make the Limit selection to visible button on the 3D View header light gray so that you can select all the vertices.

  9. Deselect all the vertices. Press B for the border select tool to...