Book Image

Blender 3D Basics Beginner's Guide Second Edition

By : Gordon Fisher
Book Image

Blender 3D Basics Beginner's Guide Second Edition

By: Gordon Fisher

Overview of this book

This book teaches you how to model a nautical scene, complete with boats and water, and then add materials, lighting, and animation. It demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D. This book starts with an introduction to Blender and some background on the principles of animation, how they are applied to computer animation, and how these principles make animation better. Furthermore, the book helps you advance through various aspects of animation design such as modeling, lighting, camera work, and animation through the Blender interface with the help of several simple projects. Each project will help you practice what you have learned and do more advanced work in all areas.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Making stereoscopic 3D animation


That tracking was pretty cool. What if you could do it in stereo just like Avatar or Men in Black 3? Blender has got you covered. Check out the bonus chapter Chapter 6A, Using Stereoscopic Cameras, that can be downloaded from https://www.packtpub.com/sites/default/files/downloads/4909OS_06A_Using_Stereoscopic_Cameras.pdf. You'll learn how to make two different kinds of stereo camera rigs and use them to record stereo pairs of images.

Pop quiz – pivot points and parents

Q1. Which of the following do not describe available pivot points?

  1. Average Location

  2. Median Point

  3. 3D Cursor

Q2. When choosing two objects to make a parent/child relationship, which object do you select last?

  1. Child

  2. Parent

  3. Either