Book Image

Blender 3D Basics Beginner's Guide Second Edition

By : Gordon Fisher
Book Image

Blender 3D Basics Beginner's Guide Second Edition

By: Gordon Fisher

Overview of this book

This book teaches you how to model a nautical scene, complete with boats and water, and then add materials, lighting, and animation. It demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D. This book starts with an introduction to Blender and some background on the principles of animation, how they are applied to computer animation, and how these principles make animation better. Furthermore, the book helps you advance through various aspects of animation design such as modeling, lighting, camera work, and animation through the Blender interface with the help of several simple projects. Each project will help you practice what you have learned and do more advanced work in all areas.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Time for action – building the mast


It's now time to start building the sloop. Since you have the template in the Blender file, you can build each object to the template and be confident that they will all fit together when you are done. The following steps will guide you to build the mast:

  1. Press 3 on the NumPad to get the Right view. Make sure you are in Ortho mode. Use Shift + MMB to center your view on the mast, and press Ctrl + MMB to zoom into the mast so that the width of the mast in the template covers a third of 3D View.

  2. Press Shift + S and select Cursor to Center from the menu. This makes sure that the 3D Cursor is centered with respect to the X axis, so your mast will be centered in the sloop.

  3. Place your cursor over the center of the mast in the template. Press the mouse button to put the 3D Cursor there. Press Shift + A, select Mesh, and then select Cylinder from the menu to make a cylinder.

  4. Press S and use the mouse to scale the cylinder so that it is about the same diameter as the...