Book Image

Blender 3D Basics Beginner's Guide Second Edition

By : Gordon Fisher
Book Image

Blender 3D Basics Beginner's Guide Second Edition

By: Gordon Fisher

Overview of this book

This book teaches you how to model a nautical scene, complete with boats and water, and then add materials, lighting, and animation. It demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D. This book starts with an introduction to Blender and some background on the principles of animation, how they are applied to computer animation, and how these principles make animation better. Furthermore, the book helps you advance through various aspects of animation design such as modeling, lighting, camera work, and animation through the Blender interface with the help of several simple projects. Each project will help you practice what you have learned and do more advanced work in all areas.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

The key-function table


Well, I hope you enjoyed making this animation and discovered a new musician at the same time. Here is a table of keyboard commands and their functions:

Key

Function

Home

In 3D View, it zooms back to display all the visible objects in the scene.

fn + left arrow

On a Mac, it zooms back to display all the visible objects in the scene in 3D View.

V

In 3D View, this brings up the Set Handle Type menu for Bézier Curves.

Ctrl + MMB

In the Video Sequence Editor, use this to zoom in and out.