Book Image

Blender 3D Basics Beginner's Guide Second Edition

By : Gordon Fisher
Book Image

Blender 3D Basics Beginner's Guide Second Edition

By: Gordon Fisher

Overview of this book

This book teaches you how to model a nautical scene, complete with boats and water, and then add materials, lighting, and animation. It demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D. This book starts with an introduction to Blender and some background on the principles of animation, how they are applied to computer animation, and how these principles make animation better. Furthermore, the book helps you advance through various aspects of animation design such as modeling, lighting, camera work, and animation through the Blender interface with the help of several simple projects. Each project will help you practice what you have learned and do more advanced work in all areas.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Time for action – creating objects for use in Boolean operations


While preparing to cut holes out of the cabin, you must first create the shape of those holes. Follow the listed steps:

  1. With the cursor over the 3D View header, press A to deselect the cabin.

  2. In the Layers button of the 3D View header, select Layer 1 with the LMB, then select Layer 2 using Shift + LMB. So, you can see the hull of the sloop as well as the cabin and Layer 2 is the active layer.

  3. Press 3 on the NumPad for the Right view.

  4. Press Shift + S. Select Cursor to Center from the menu.

  5. Put the 3D Cursor in the center of the rear panel of the cabin, as shown in the following screenshot:

  6. Press Shift + A, and make Cylinder from the Mesh menu.

  7. In Tool Shelf, set the number of Vertices to 18. Set the Cap Fill Type to Triangle Fan.

  8. Check the Align to View checkbox so that it is properly oriented.

  9. Press S, 0.8, and Enter to scale the cylinder down in size.

  10. Press S, X, 7, and Enter to make the cylinder longer than the cabin's width.

  11. In the...