Book Image

Blender 3D Basics Beginner's Guide Second Edition

By : Gordon Fisher
Book Image

Blender 3D Basics Beginner's Guide Second Edition

By: Gordon Fisher

Overview of this book

This book teaches you how to model a nautical scene, complete with boats and water, and then add materials, lighting, and animation. It demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D. This book starts with an introduction to Blender and some background on the principles of animation, how they are applied to computer animation, and how these principles make animation better. Furthermore, the book helps you advance through various aspects of animation design such as modeling, lighting, camera work, and animation through the Blender interface with the help of several simple projects. Each project will help you practice what you have learned and do more advanced work in all areas.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Using Boolean modifiers to cut holes in objects


Booleans are a 3D extension of the Venn diagrams taught in an algebra class. Named after George Boole, Boolean is pronounced "Bool-ee-in" with emphasis on "Bool". Bool rhymes with tool.

There are three kinds of Boolean operators: Difference, Intersection, and Union. The following figure shows that the circle A represents the object to which you add the Boolean modifier and the circle B represents the object added by the Boolean modifier.

The Difference operation leaves all of object A that is not part of object B. With the Intersection operation, only what is common to both objects A and B is left. The Union operation combines the two objects.