Book Image

Blender 3D Basics Beginner's Guide Second Edition

By : Gordon Fisher
Book Image

Blender 3D Basics Beginner's Guide Second Edition

By: Gordon Fisher

Overview of this book

This book teaches you how to model a nautical scene, complete with boats and water, and then add materials, lighting, and animation. It demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D. This book starts with an introduction to Blender and some background on the principles of animation, how they are applied to computer animation, and how these principles make animation better. Furthermore, the book helps you advance through various aspects of animation design such as modeling, lighting, camera work, and animation through the Blender interface with the help of several simple projects. Each project will help you practice what you have learned and do more advanced work in all areas.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Time for action – applying the Boolean modifier


This is a pretty easy step. It takes the Booleans you have made and converts the Boolean operations to a mesh model, just as you converted the Subdivision Surface to a mesh model. Check the following steps:

  1. Select Cabin. In the top Add Modifier subpanel, click on the Apply button. This will make the Boolean modification permanent.

  2. Now, repeat this for the other two Add Modifier subpanels.

  3. In the Layers buttons of the 3D View header, select Layer 1 and Layer 2.

  4. Use the MMB to inspect your sloop.

  5. Increment the filename and save the file.

What just happened?

Congratulations, the sloop is well on its way. You have completed making the hull and the cabin. Making the basic shape of the cabin was very similar to how you made the jon boat. The big change was using Boolean modifiers. They made quick work out of cutting out the portals and the door.

So, with your model, the Difference operation left the entire cabin that was not part of the Door Boolean and...