Book Image

Blender 3D Basics Beginner's Guide Second Edition

By : Gordon Fisher
Book Image

Blender 3D Basics Beginner's Guide Second Edition

By: Gordon Fisher

Overview of this book

This book teaches you how to model a nautical scene, complete with boats and water, and then add materials, lighting, and animation. It demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D. This book starts with an introduction to Blender and some background on the principles of animation, how they are applied to computer animation, and how these principles make animation better. Furthermore, the book helps you advance through various aspects of animation design such as modeling, lighting, camera work, and animation through the Blender interface with the help of several simple projects. Each project will help you practice what you have learned and do more advanced work in all areas.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Time for action – assembling the ship's wheel


When using DupliVerts, Blender starts with a pattern mesh object, which in this case is the spoke. It makes an instance of the pattern mesh object and moves the copy to the location of a vertex on the base object, in your case, the circle. DupliVerts can also rotate the DupliVerted copy with respect to the center of the base object, as described in the following steps:

  1. Select the circle with the RMB.

  2. In the Properties window header, click on the Object button. It's the one with the orange cube.

  3. In the Duplication subpanel, select the Verts button in the center. A Rotation checkbox will appear. Check it.

  4. Select the spoke with the RMB. Then, select the circle again with Shift + RMB. Press Ctrl + P to parent the circle to the spoke. Choose Set Parent To Object in the menu.

  5. You now have all eight spokes, but the original spoke is still there. It can be seen in the following screenshot. Press F12 and render it, and you will see that the original spoke...