Book Image

Blender 3D Basics Beginner's Guide Second Edition

By : Gordon Fisher
Book Image

Blender 3D Basics Beginner's Guide Second Edition

By: Gordon Fisher

Overview of this book

This book teaches you how to model a nautical scene, complete with boats and water, and then add materials, lighting, and animation. It demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D. This book starts with an introduction to Blender and some background on the principles of animation, how they are applied to computer animation, and how these principles make animation better. Furthermore, the book helps you advance through various aspects of animation design such as modeling, lighting, camera work, and animation through the Blender interface with the help of several simple projects. Each project will help you practice what you have learned and do more advanced work in all areas.
Table of Contents (20 chapters)
Blender 3D Basics Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
3
Controlling the Lamp, the Camera, and Animating Objects
Index

Detailing the sloop, and adding a door and portals


This book cannot cover everything. It would be neat to add an interior, an anchor, and other details. However, there is still much to cover. So here are a couple of bonuses for your hard work and persistence: a line for the mainsail, which you can copy and use to create other lines for the sloop; the door; the portal window; and a nice brass portal frame.

Note

For your reference, the 4909OS_09_Portal_and_Door_Assembly.blend file has all the parts, textures, and instructions in the Text window on how to create the door and a glass portal window.