Book Image

Blender Cycles: Materials and Textures Cookbook, Third Edition

By : Enrico Valenza
Book Image

Blender Cycles: Materials and Textures Cookbook, Third Edition

By: Enrico Valenza

Overview of this book

Table of Contents (17 chapters)
Blender Cycles: Materials and Textures Cookbook Third Edition
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
Index

Preparing an ideal Cycles interface for material creation


Before starting with the actual organization, it's a good idea to prepare a material creation screen to be saved in your Blender preferences.

It is possible, in fact, to prepare a basic scene setup that includes the elements and the settings we need to do the job best.

In any case, just take this recipe with a grain of salt, that is, take it as more of a suggestion or as a starting point that you can eventually modify to better suit your needs.

Getting ready

Start Blender and in the upper menu (the Engine to use for rendering button), switch to Cycles Render.

How to do it...

We are now going to customize the Default screen:

  1. Split the 3D view into two horizontal rows. To do this, move the mouse cursor onto the lateral edge of the window. The cursor changes to a double arrow icon. Right-click on the edge, and from the little pop-up menu that appears, select Split Area (or click in the top-right corner of the window and move it).

  2. Change the...