Book Image

Blender Cycles: Materials and Textures Cookbook, Third Edition

By : Enrico Valenza
Book Image

Blender Cycles: Materials and Textures Cookbook, Third Edition

By: Enrico Valenza

Overview of this book

Table of Contents (17 chapters)
Blender Cycles: Materials and Textures Cookbook Third Edition
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
Index

Creating an ice material using procedural textures


In this recipe, we will create a semi-transparent ice material that will look like this:

The ice material as it appears in the final rendering

Getting ready

Start Blender, load the 9931OS_start.blend file, and perform the following steps:

  1. Delete the UV/Image Editor window by joining it with the 3D view.

  2. Select the Plane item, go to Edit Mode, and scale it eight times bigger (press Tab, then press S, enter the digit 8, and press Enter). Go out of Edit Mode and move the Plane 1 unit upward (press Tab, then press G, enter the digit 1, press Z, and finally, press Enter).

  3. Select the Cube and press N to make the Properties panel visible. Go to the View subpanel and check the Lock Camera to View item. The borders of the Camera view turn red, which mean that you can directly use the mouse to move, zoom in, and adjust the position of the Camera around the selected object (the Cube in this case) to obtain a view similar what is shown in the right half of...