Book Image

Blender Cycles: Materials and Textures Cookbook, Third Edition

By : Enrico Valenza
Book Image

Blender Cycles: Materials and Textures Cookbook, Third Edition

By: Enrico Valenza

Overview of this book

Table of Contents (17 chapters)
Blender Cycles: Materials and Textures Cookbook Third Edition
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
Index

Creating a clear (glassy) polystyrene material


In this recipe, we will create a glassy polystyrene material (which you find on the body of ballpoint pens), as shown in the following screenshot:

The glassy polystyrene material as it appears in the final rendering

Getting ready...

First, we need the usual preparation:

  1. Start Blender and load the 9931OS_Suzanne_start.blend file.

  2. Select the Suzanne mesh and press T. In the Tool Shelf panel on the left side, select Flat under Shading. Press T again to close the Tool Shelf panel.

  3. Go to the Object modifiers window in the Properties panel and delete the Subdivision Surface modifier. Add a Solidify modifier and set the Thickness value to 0.0350. Add a Bevel modifier and set the Width value to 0.0050. Uncheck the Clamp Overlap item.

How to do it...

Now we are going to create the material by performing the following steps:

  1. Go to the Material window and click on New (or as usual, go to the Node Editor toolbar). Rename the material Plastic_clear_polystyrene.

  2. Set...