Book Image

Blender Cycles: Materials and Textures Cookbook, Third Edition

By : Enrico Valenza
Book Image

Blender Cycles: Materials and Textures Cookbook, Third Edition

By: Enrico Valenza

Overview of this book

Table of Contents (17 chapters)
Blender Cycles: Materials and Textures Cookbook Third Edition
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
Index

Creating an antique bronze material with procedurals


In this recipe, we will create a bronze shader that looks similar to a ruined, corroded, and antique statue, as shown in the following screenshot:

The antique bronze material as it appears in the final rendering when assigned to the poor Suzanne mesh!

Getting ready...

Start Blender and load the 9931OS_Suzanne_start.blend file. Then perform the following steps:

  1. With Suzanne selected, click on the Object Mode button in the Camera view toolbar. Choose Vertex Paint.

  2. Click on the Paint item in the toolbar and select Dirty Vertex Colors, the first option at the top. Then press T, and in the Option panel at the bottom of the Tool Shelf panel, set Blur Strength to 0.01 and Dirt Angle to 90. Check the Dirt Only item, as shown in this screenshot:

    The Dirty Vertex Colors setting and the effect on the Suzanne mesh

  3. Go to the Object data window under the Properties panel. Double-click on the Col item in the Vertex Colors subpanel and rename it V_col.

  4. Return...