In this recipe, we will create a generic cloth material, as shown in the following screenshot:
Before we start creating the material, let's set up the scene by performing the following steps:
Start Blender and load the
9931OS_cloth_start.blend
file. In the scene, there is already a cloth simulation.Click on the Play animation button in the Timeline toolbar (or press Alt + A) to see the simulation running and being cached in real time. It consists of a Plane (our fabric) draped on a UV Sphere leaning on a bigger Plane (the floor).
After the simulation has been totally cached (a total of 100 frames), in the Physics window (the last tab to the right) under the Cloth Cache tab, press the Current Cache to Bake button to save the simulation. The 100-frame simulation is now cached and saved inside a folder (unless differently specified), named as a blend file, and stored on your hard drive...