Book Image

Blender Cycles: Materials and Textures Cookbook, Third Edition

By : Enrico Valenza
Book Image

Blender Cycles: Materials and Textures Cookbook, Third Edition

By: Enrico Valenza

Overview of this book

Table of Contents (17 chapters)
Blender Cycles: Materials and Textures Cookbook Third Edition
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
Index

Creating a leather material with procedurals


In this recipe, we will create a leather-like material, as shown in the following screenshot:

The leather-like material assigned to Suzanne and three wallet-like, simple objects

Start Blender and load the 9931OS_06_start.blend file, where there is already an unwrapped Suzanne mesh.

How to do it...

Now we are going to create the material by performing the following steps:

  1. Click on New in the Material window under the main Properties panel or in the Node Editor toolbar. Rename the new material Leather_dark.

  2. In the Material window, switch the Diffuse BSDF node with a Mix Shader node (label it as Mix Shader2). In its first Shader slot, select a Mix Shader node again (label it as Mix Shader1), and in the second slot, load an Anisotropic BSDF shader node.

  3. Add a Fresnel node (press Shift + A and navigate to Input | Fresnel) and connect it to the Fac input sockets of both the Mix Shader nodes. Set the IOR value to 1.490.

  4. Set the Anisotropic BSDF node's color...