Book Image

Blender Cycles: Materials and Textures Cookbook, Third Edition

By : Enrico Valenza
Book Image

Blender Cycles: Materials and Textures Cookbook, Third Edition

By: Enrico Valenza

Overview of this book

Table of Contents (17 chapters)
Blender Cycles: Materials and Textures Cookbook Third Edition
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
Index

Simulating Subsurface Scattering in Cycles using the Translucent shader


In this recipe, we will create a fake Subsurface Scattering material using the Translucent BSDF shader node as shown in the following screenshot:

The rendered result of the fake SSS of this recipe

As someone suggested, this material could actually be quite good to make candles.

Getting ready

Start Blender and open the 9931OS_07_start.blend file:

  1. Go to the Render window, and in the Sampling subpanel, click on the Method to sample lights and materials button to switch from Path Tracing to Branched Path Tracing. Enable the Square Samples item, and under AA Samples, set the Render value to 8. Finally, click on the Pattern button to select the Correlated Multi-Jitter item.

  2. Save the file as 9931OS_SSS_translucent.blend.

How to do it...

Let's go ahead and create the material using the following steps:

  1. Select the Suzanne object and click on the New button in the Node Editor window toolbar, or in the Material window to the right. Rename...