Book Image

Blender Cycles: Materials and Textures Cookbook, Third Edition

By : Enrico Valenza
Book Image

Blender Cycles: Materials and Textures Cookbook, Third Edition

By: Enrico Valenza

Overview of this book

Table of Contents (17 chapters)
Blender Cycles: Materials and Textures Cookbook Third Edition
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
Index

Introduction


Following on from the natural materials we have seen in Chapter 3, Creating Natural Materials in Cycles, and in Chapter 5, Creating Complex Natural Materials in Cycles, it's now time to take a look at organic shaders.

Once again, while building the materials, we tried to use only the Cycles procedural textures. In several cases, this hasn't been the case by the way: on one side, because it hasn't been possible, and on the other side, because image maps usually work better than procedurals.

In any case, procedurals have often been added to the shader to refine the details or to add a natural-looking randomness to a pattern that repeats too much.