Book Image

Blender Cycles: Materials and Textures Cookbook, Third Edition

By : Enrico Valenza
Book Image

Blender Cycles: Materials and Textures Cookbook, Third Edition

By: Enrico Valenza

Overview of this book

Table of Contents (17 chapters)
Blender Cycles: Materials and Textures Cookbook Third Edition
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
Index

Creating an organic-looking shader with procedurals


In this recipe, we will create a sort of organic, disgusting-looking material, as shown in the following screenshot:

The disgusting organic material as it appears in the final rendering

Getting ready

Start Blender and open the 9931OS_08_start.blend file, where there is an already set scene with an unwrapped Suzanne primitive object leaning on a Plane, an Emitter mesh-light, and a Camera.

Go to the Render window, and in the Sampling subpanel, change Pattern from Sobol to Correlated Multi-Jitter.

How to do it...

Let's go straight to the material creation by using the following steps:

  1. Click on the New button in the Node Editor window toolbar or in the Material window under the main Properties panel and rename the new material Organic.

  2. In the Material window, switch the Diffuse BSDF shader with a Mix Shader node, and label it as Mix Shader2. In the first Shader input socket, select a Mix Shader node and label it as Mix Shader1, and in the second one...