Creating a layered human skin material in Cycles
In this recipe, we will create a layered skin material by using the open-content character Sintel.
Sintel is the main character of the third open movie of the same name produced by the Blender Foundation; the Sintel character and all the other movie assets are licensed under the Creative Commons Attribution 3.0 license (http://creativecommons.org/licenses/by/3.0/). The following screenshot is of Sintel's face:
Start Blender and open the 9931OS_08_skin_start.blend
file, where there is an already set scene with the Sintel character standing on a Plane, a Sun lamp, and a Camera.
Except for Sintel's body skin, all the other mesh objects have either gesso-like materials or eyes already assigned.
Let's start with the layered skin shader creation:
Be sure to have the Sintel object selected, and then click on the New button in the Node Editor window toolbar or in the Material window under...