Book Image

Blender Cycles: Materials and Textures Cookbook, Third Edition

By : Enrico Valenza
Book Image

Blender Cycles: Materials and Textures Cookbook, Third Edition

By: Enrico Valenza

Overview of this book

Table of Contents (17 chapters)
Blender Cycles: Materials and Textures Cookbook Third Edition
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
Index

Creating a layered human skin material in Cycles


In this recipe, we will create a layered skin material by using the open-content character Sintel.

Sintel is the main character of the third open movie of the same name produced by the Blender Foundation; the Sintel character and all the other movie assets are licensed under the Creative Commons Attribution 3.0 license (http://creativecommons.org/licenses/by/3.0/). The following screenshot is of Sintel's face:

Sintel's face in the final rendering

Getting ready

Start Blender and open the 9931OS_08_skin_start.blend file, where there is an already set scene with the Sintel character standing on a Plane, a Sun lamp, and a Camera.

Except for Sintel's body skin, all the other mesh objects have either gesso-like materials or eyes already assigned.

How to do it...

Let's start with the layered skin shader creation:

  1. Be sure to have the Sintel object selected, and then click on the New button in the Node Editor window toolbar or in the Material window under...