Book Image

Blender Cycles: Materials and Textures Cookbook, Third Edition

By : Enrico Valenza
Book Image

Blender Cycles: Materials and Textures Cookbook, Third Edition

By: Enrico Valenza

Overview of this book

Table of Contents (17 chapters)
Blender Cycles: Materials and Textures Cookbook Third Edition
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
Index

Creating a cloud volumetric material


The natural consequence of a volumetric material is (quite obviously) clouds.

A simple way to create clouds in Cycles is by modeling the desired shape and then assigning an appropriate volumetric material. In the following screenshot, you can see this method applied to the usual Suzanne mesh:

The volumetric Suzanne cloud as it appears in the final rendering

Getting ready

Start Blender and open the 9931OS_09_cloud_start.blend file, where there is the Suzanne_cloud object with two Emitter mesh-lights and a bright World set with a Sky Texture.

  1. Go to the Object modifiers window and raise the Subdivisions level of the Subdivision Surface modifier from 2 to 3 for both Preview and Render.

  2. Assign a new Subdivision Surface modifier. Set the Subdivisions level to 2.

  3. Assign a Displace modifier. Click on the Show texture in texture tab button to the right of the New button to switch to the Texture window.

  4. Click on the New button under the Displace item, then click on the...