Book Image

Blender 3D Incredible Machines

By : Christopher Kuhn, Allan Brito
Book Image

Blender 3D Incredible Machines

By: Christopher Kuhn, Allan Brito

Overview of this book

Blender 3D is one of the top pieces of 3D animation software. Machine modeling is an essential aspect of war games, space games, racing games, and animated action films. As the Blender software grows more powerful and popular, there is a demand to take your modeling skills to the next level. This book will cover all the topics you need to create professional models and renders. This book will help you develop a comprehensive skill set that covers the key aspects of mechanical modeling. Through this book, you will create many types of projects, including a pistol, spacecraft, robot, and a racer. We start by making a Sci-fi pistol, creating its basic shape and adding details to it. Moving on, you’ll discover modeling techniques for larger objects such as a space craft and take a look at how different techniques are required for freestyle modeling. After this, we’ll create the basic shapes for the robot and combine the meshes to create unified objects. We'll assign materials and explore the various options for freestyle rendering. We’ll discuss techniques to build low-poly models, create a low-poly racer, and explain how they differ from the high poly models we created previously. By the end of this book, you will have mastered a workflow that you will be able to apply to your own creations.
Table of Contents (16 chapters)
Blender 3D Incredible Machines
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Free Chapter
1
Sci-Fi Pistol - Creating the Basic Shapes

Finishing touches


At this point, you have just a few key areas left to finish on your own. On the top, we have the recessed mechanical area and the empty spot by the nose:

On the bottom, we have the rest of the landing gear bays and (in my case) the extra set of mechanical areas in the nose:

By this point, you should have no trouble completing those areas on your own. You can duplicate parts from other areas of the ship, or create completely new objects—it's up to you.

Here's what my final ship looks like (with no materials):

So that's it—we're finally done with our ship model! I know this was a very complex project, but it did let us practice a lot of key skills. By this point, you should be very comfortable with the techniques we've been using.

Before moving on, there's an important observation we can make.

One of the hardest parts of learning Blender is the sheer number of tools and options available. But consider this—we were able to build this entire (complex) spacecraft using only...