Book Image

Blender 3D By Example

Book Image

Blender 3D By Example

Overview of this book

Table of Contents (17 chapters)
Blender 3D By Example
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Creating advanced materials in Cycles


We already covered material creation with Cycles in the Haunted House project, but now we are going to go further by creating a skin material using subsurface scattering, a complete fur, and an eye material. Let's start!

Skin material with Subsurface Scattering

The skin has a very translucent aspect. We can truly see this effect when we pass our hand in front of a lamp or in the thin part of the ear (the helix). So, when creating a skin material, we get this phenomena with a Subsurface Scattering node (usually abbreviated SSS). It is called this because the light rays are scattered through the geometry when intersecting the mesh. This is not the case with a diffuse shader, for instance, as the light rays are simply blocked. SSS often gives a reddish tint to the thin parts where light rays scatter a lot. So let's create the skin material of the rat.

The way light rays react on SSS surfaces

  1. We will open the RatCharacter.blend file and split our interface so...