Book Image

Internet of Things with Arduino Cookbook

By : Marco Schwartz
Book Image

Internet of Things with Arduino Cookbook

By: Marco Schwartz

Overview of this book

Arduino is a powerful and very versatile platform used by millions of people around the world to create DIY electronics projects. It can be connected to a wide variety of sensors and other components, making it the ideal platform to build amazing Internet of Things (IoT) projects on—the next wave in the era of computing. This book takes a recipe-based approach, giving you precise examples on how to build IoT projects of all types using the Arduino platform. You will come across projects from several fields, including the popular robotics and home automation domains. Along with being introduced to several forms of interactions within IoT, including projects that directly interact with well-known web services such as Twitter, Facebook, and Dropbox we will also focus on Machine-to-Machine (M2M) interactions, where Arduino projects interact without any human intervention. You will learn to build a few quick and easy-to-make fun projects that will really expand your horizons in the world of IoT and Arduino. Each chapter ends with a troubleshooting recipe that will help you overcome any problems faced while building these projects. By the end of this book, you will not only know how to build these projects, but also have the skills necessary to build your own IoT projects in the future.
Table of Contents (14 chapters)
Internet of Things with Arduino Cookbook
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Cloud M2M with IFTTT


In the previous recipe, we saw a good example of how to make two Arduino boards talk within your own local Wi-Fi network. However, it was not convenient, for example, you had to enter the IP address of one device in the sketch of the other device.

In this recipe, we are going to use IFTTT again (that we already used in the previous chapter) to make the devices talk, but this time via the Internet. We'll see that it greatly simplifies everything, and that it, of course, allows the devices to be anywhere in the world.

Getting ready

First, make sure that you have two boards assembled just as in the previous recipe. You will also need an account at IFTTT, with the Maker channel connected.

You will also need to install the PubSubClient library that you can find inside the Arduino library manager.

I'll now show you what you need to modify on each board to make the boards talk via IFTTT. Of course, you will find the complete code inside the GitHub repository of this book.

In this...