Book Image

Raspberry Pi 3 Cookbook for Python Programmers - Third Edition

By : Steven Lawrence Fernandes, Tim Cox
Book Image

Raspberry Pi 3 Cookbook for Python Programmers - Third Edition

By: Steven Lawrence Fernandes, Tim Cox

Overview of this book

Raspberry Pi 3 Cookbook for Python Programmers – Third Edition begins by guiding you through setting up Raspberry Pi 3, performing tasks using Python 3.6, and introducing the first steps to interface with electronics. As you work through each chapter, you will build your skills and apply them as you progress. You will learn how to build text classifiers, predict sentiments in words, develop applications using the popular Tkinter library, and create games by controlling graphics on your screen. You will harness the power of a built in graphics processor using Pi3D to generate your own high-quality 3D graphics and environments. You will understand how to connect Raspberry Pi’s hardware pins directly to control electronics, from switching on LEDs and responding to push buttons to driving motors and servos. Get to grips with monitoring sensors to gather real-life data, using it to control other devices, and viewing the results over the internet. You will apply what you have learned by creating your own Pi-Rover or Pi-Hexipod robots. You will also learn about sentiment analysis, face recognition techniques, and building neural network modules for optical character recognition. Finally, you will learn to build movie recommendations system on Raspberry Pi 3.
Table of Contents (23 chapters)
Title Page
Copyright and Credits
Dedication
Packt Upsell
Contributors
Preface
Index

Creating and importing 3D models


Creating complex shapes directly from code can often be cumbersome and time-consuming. Fortunately, it is possible to import prebuilt models into your 3D space.

It is even possible to use graphical 3D modeling programs to generate models and then export them as a suitable format for you to use. This example produces a Newell Teapot in the Raspberry Pi theme, as shown in the following screenshot:

Newell Raspberry Pi teapot

Getting ready

We shall use 3D models of a teapot (both teapot.obj and teapot.mdl) located inpi3dmodels.

Note

Modeling a teapot is the traditional 3D equivalent of displaying Hello World. Computer graphics researcher Martin Newell first created the Newell Teapot in 1975 as a basic test model for his work. The Newell Teapot soon became the standard model to quickly check if a 3D rendering system was working correctly (it even appeared in Toy Story and a 3D episode of The Simpsons). Other models are available in the pi3dmodels directory (monkey.obj...