Book Image

Mastering Arduino

By : Jon Hoffman
Book Image

Mastering Arduino

By: Jon Hoffman

Overview of this book

Mastering Arduino is an all-in-one guide to getting the most out of your Arduino. This practical, no-nonsense guide teaches you all of the electronics and programming skills that you need to create advanced Arduino projects. This book is packed full of real-world projects for you to practice on, bringing all of the knowledge in the book together and giving you the skills to build your own robot from the examples in this book. The final two chapters discuss wireless technologies and how they can be used in your projects. The book begins with the basics of electronics, making sure that you understand components, circuits, and prototyping before moving on. It then performs the same function for code, getting you into the Arduino IDE and showing you how to connect the Arduino to a computer and run simple projects on your Arduino. Once the basics are out of the way, the next 10 chapters of the book focus on small projects centered around particular components, such as LCD displays, stepper motors, or voice synthesizers. Each of these chapters will get you familiar with the technology involved, how to build with it, how to program it, and how it can be used in your own projects.
Table of Contents (23 chapters)

Object-oriented programming

Object-oriented programming (OOP) is a programming paradigm that helps us divide our code into reusable components using classes and objects. An object is designed to model something. For example, we could create an LED object that will contain the properties and functionality we want for a LED; however, before we can create an object we need to have a blueprint for it. This blueprint is called a class. Let's see how this works by creating a class that will help us control a LED.

We will start off by creating two new tabs named led.cpp and led.h. The led.h file will contain the definition for the class, and the led.cpp file will contain the code. Let's start off by adding the following code to the led.h file:

#ifndef LED_H
#define LED_H

#define LED_ONE 3
#define LED_TWO 11

class Led{
  int ledPin;
  long onTime;
  long offTime;
  public...