Book Image

Blender 3D 2.49 Incredible Machines

Book Image

Blender 3D 2.49 Incredible Machines

Overview of this book

Blender 3D provides all the features you need to create super-realistic 3D models of machines for use in artwork, movies, and computer games. Blender 3D 2.49 Incredible Machines gives you step-by-step instructions for building weapons, vehicles, robots, and more. This book will show you how to use Blender 3D for mechanical modeling and product visualization. Through the pages of the book, you will find a step-by-step guide to create three different projects: a fantasy weapon, a spacecraft, and a giant robot. Even though these machines are not realistic, you will be able to build your own sensible and incredible machines with the techniques that you will learn in this book along with the exercises and examples. All the three sections of this book, which cover three projects, are planned to have an increasing learning curve. The first project is about a hand weapon, and with that we can image a small-sized object with tiny details. This first part of the book will show you how to deal with these details and model them in Blender 3D. In the second project, we will create a spacecraft, adding a bit of scale to the project, and new materials and textures as well. With this project, we will be working with metal, glass, and other elements that make the spacecraft. Along with the object, a new space environment will be created in the book too. At the end we have a big and complex object, which is the transforming robot. This last part of the book will cover the modeling of two objects and show how you can make one transform into the other. The scale and number of objects in this project are quite big, but the same principles as in the other projects are applied here with a step-by-step guide on how to go through the workflow of the project.
Table of Contents (21 chapters)
Blender 3D 2.49 Incredible Machines
Credits
About the Author
About the Reviewers
Preface

Blender history


Blender is an open source software available for anyone to use and create 3D content, but it wasn't always like this. When Blender was created, the software was a proprietary platform developed by a Dutch studio called NeoGeo (not related to the NeoGeo game console) and a company called Not a Number (NaN). The primary creator and developer of Blender is Ton Roosendaal. He was involved in the technical development of Blender at NeoGeo and the marketing of NaN.

By 2002, the investors behind NaN decided to end all operations of the company, including the development of Blender 3D. In the same year, Ton Roosendaal created the Blender Foundation to promote the use and development of Blender as an open source project, using the GNU Public License (GPL). With the Free Blender worldwide campaign, the foundation was able to raise 100,000 EUR necessary to buy the source code from NaN and release Blender to the world.

Today, Ton Roosendaal runs the Blender Foundation and the newly established Blender Institute that organizes the development and promotion of Blender.