The scenario for this project is made from a set of walls and a few objects distributed around the scene, which add more detail to the composition. Most of the scenario will be created using poly modeling techniques, such as the extrusion of edges. A few objects (the big boxes of the set) will be made with subdivision modeling. One thing to notice in this scenario composition is that it's made up of simple objects. Even with simple objects, the repetition of elements in scenes like the one we are working on will add more realism to the overall render. It's quite different from the studio setup that we worked on in the past two projects.
To begin the modeling of the scenario, we will add the walls and floor of the set. Add a mesh plane to the scene and scale it up. If the model looks much different from the scale of the robot, we can always change the scale of the set later.
With the plane positioned, we will add a series of cuts and extrusions to create the full set...