Book Image

Blender 3D 2.49 Incredible Machines

Book Image

Blender 3D 2.49 Incredible Machines

Overview of this book

Blender 3D provides all the features you need to create super-realistic 3D models of machines for use in artwork, movies, and computer games. Blender 3D 2.49 Incredible Machines gives you step-by-step instructions for building weapons, vehicles, robots, and more. This book will show you how to use Blender 3D for mechanical modeling and product visualization. Through the pages of the book, you will find a step-by-step guide to create three different projects: a fantasy weapon, a spacecraft, and a giant robot. Even though these machines are not realistic, you will be able to build your own sensible and incredible machines with the techniques that you will learn in this book along with the exercises and examples. All the three sections of this book, which cover three projects, are planned to have an increasing learning curve. The first project is about a hand weapon, and with that we can image a small-sized object with tiny details. This first part of the book will show you how to deal with these details and model them in Blender 3D. In the second project, we will create a spacecraft, adding a bit of scale to the project, and new materials and textures as well. With this project, we will be working with metal, glass, and other elements that make the spacecraft. Along with the object, a new space environment will be created in the book too. At the end we have a big and complex object, which is the transforming robot. This last part of the book will cover the modeling of two objects and show how you can make one transform into the other. The scale and number of objects in this project are quite big, but the same principles as in the other projects are applied here with a step-by-step guide on how to go through the workflow of the project.
Table of Contents (21 chapters)
Blender 3D 2.49 Incredible Machines
Credits
About the Author
About the Reviewers
Preface

Modeling the scenario


The scenario for this project is made from a set of walls and a few objects distributed around the scene, which add more detail to the composition. Most of the scenario will be created using poly modeling techniques, such as the extrusion of edges. A few objects (the big boxes of the set) will be made with subdivision modeling. One thing to notice in this scenario composition is that it's made up of simple objects. Even with simple objects, the repetition of elements in scenes like the one we are working on will add more realism to the overall render. It's quite different from the studio setup that we worked on in the past two projects.

To begin the modeling of the scenario, we will add the walls and floor of the set. Add a mesh plane to the scene and scale it up. If the model looks much different from the scale of the robot, we can always change the scale of the set later.

With the plane positioned, we will add a series of cuts and extrusions to create the full set...