It's time to render the scene and see what all those lights added to the scenario will look like in LuxRender. To add a bit more detail to the scene, place five copies of the box created in Chapter 12 Using Modifiers and Curves to Create Details for the Robot and Scene to populate the set. The composition should look like the following image:
Hit the Render button and we will see the LuxRender renderer popping up, and the scene will be loaded. You will see a very grainy image that becomes clearer as time passes. In a few minutes, we will see a screenshot like the following:
Notice on the left that we have a few controls for light groups identified by the names we gave in LuxBlend.
Each light group has three main controls:
1. Button to turn on and off
2. Gain slider
3. Light temperature enabling or disabling option
For instance, let's see what will happen if we turn off the walls group.
With the walls group turned on again, we will now increase the Gain of the group.
All...