Book Image

Blender 3D 2.49 Incredible Machines

Book Image

Blender 3D 2.49 Incredible Machines

Overview of this book

Blender 3D provides all the features you need to create super-realistic 3D models of machines for use in artwork, movies, and computer games. Blender 3D 2.49 Incredible Machines gives you step-by-step instructions for building weapons, vehicles, robots, and more. This book will show you how to use Blender 3D for mechanical modeling and product visualization. Through the pages of the book, you will find a step-by-step guide to create three different projects: a fantasy weapon, a spacecraft, and a giant robot. Even though these machines are not realistic, you will be able to build your own sensible and incredible machines with the techniques that you will learn in this book along with the exercises and examples. All the three sections of this book, which cover three projects, are planned to have an increasing learning curve. The first project is about a hand weapon, and with that we can image a small-sized object with tiny details. This first part of the book will show you how to deal with these details and model them in Blender 3D. In the second project, we will create a spacecraft, adding a bit of scale to the project, and new materials and textures as well. With this project, we will be working with metal, glass, and other elements that make the spacecraft. Along with the object, a new space environment will be created in the book too. At the end we have a big and complex object, which is the transforming robot. This last part of the book will cover the modeling of two objects and show how you can make one transform into the other. The scale and number of objects in this project are quite big, but the same principles as in the other projects are applied here with a step-by-step guide on how to go through the workflow of the project.
Table of Contents (21 chapters)
Blender 3D 2.49 Incredible Machines
Credits
About the Author
About the Reviewers
Preface

Applying lens effects


In the Lens Effects area, we can add several lens effects directly to the rendered image and see the results almost in real time. Depending on the complexity of the scene and the available resources for your computer, it may take a few moments for the rendered scene to get updated with the effects. All the effects that are grouped in the lens effects area are related to real distortions of optical events that really occur in photography and cinema.

Choosing those effects will result in some interesting changes in the image, which will make our render look like a shot taken by a photographer. We only have to take care of the amount of effects added to a single image because even in LuxRender, these effects can take a long time to compute and slow down the refinement process. In some cases, it may even be the reason for a crash on the computer. It's a good practice to save the project every time a lens effect is applied to avoid any loss of data.

Gaussian Bloom

Gaussian...