In all of our projects, we will try to follow the regular process for creating digital and art content that suits projects such as games or animations. If you are already experienced, or if you were part of a team involved with projects such as games, then you know that everything starts in a meeting with the art director of the project. At this meeting, the director shows some concepts about the project and talks about the objects, vehicles, or characters that he or she will need you to create.
At these meetings, the director already has the conceptual drawings of almost everything; all you have to do at the modeling stage is follow the concept and try to be as accurate as possible. We will not experience such kinds of events here in this book; however, we will follow the same workflow very closely. When we start a project, we always have to find some sort of reference image to follow; it will be easier and better to keep the shape and desired topology in mind along...