Book Image

Blender 3D 2.49 Incredible Machines

Book Image

Blender 3D 2.49 Incredible Machines

Overview of this book

Blender 3D provides all the features you need to create super-realistic 3D models of machines for use in artwork, movies, and computer games. Blender 3D 2.49 Incredible Machines gives you step-by-step instructions for building weapons, vehicles, robots, and more. This book will show you how to use Blender 3D for mechanical modeling and product visualization. Through the pages of the book, you will find a step-by-step guide to create three different projects: a fantasy weapon, a spacecraft, and a giant robot. Even though these machines are not realistic, you will be able to build your own sensible and incredible machines with the techniques that you will learn in this book along with the exercises and examples. All the three sections of this book, which cover three projects, are planned to have an increasing learning curve. The first project is about a hand weapon, and with that we can image a small-sized object with tiny details. This first part of the book will show you how to deal with these details and model them in Blender 3D. In the second project, we will create a spacecraft, adding a bit of scale to the project, and new materials and textures as well. With this project, we will be working with metal, glass, and other elements that make the spacecraft. Along with the object, a new space environment will be created in the book too. At the end we have a big and complex object, which is the transforming robot. This last part of the book will cover the modeling of two objects and show how you can make one transform into the other. The scale and number of objects in this project are quite big, but the same principles as in the other projects are applied here with a step-by-step guide on how to go through the workflow of the project.
Table of Contents (21 chapters)
Blender 3D 2.49 Incredible Machines
Credits
About the Author
About the Reviewers
Preface

Final render with YafaRay


With everything set and ready, we can go to the Settings tab of YafaRay and choose how the image will be rendered. In YafaRay, we have several types of methods that we can use for rendering, but for this project, we will use one of the simplest methods called Direct Illumination. We will only change the settings pointed out in the following screenshot:

  • Render Method: Pick a method called Direct lighting to use a simple way to light the scene. This is a good choice as we are using area lights to spread light energy.

  • A settings: Here, we will make the edges of the image sharper and add anti-aliasing to the render. Increase the AA passes to 2, and increase AA samples and AA inc. samples to 4.

  • Threads: Choose how many threads you want to use in the rendering.

To control the render size, we use the controls available in the Scene panel of Blender:

When the YafaRay RENDER button is pressed, a new window will appear showing our image being rendered. There we will...