Book Image

Blender 3D 2.49 Incredible Machines

Book Image

Blender 3D 2.49 Incredible Machines

Overview of this book

Blender 3D provides all the features you need to create super-realistic 3D models of machines for use in artwork, movies, and computer games. Blender 3D 2.49 Incredible Machines gives you step-by-step instructions for building weapons, vehicles, robots, and more. This book will show you how to use Blender 3D for mechanical modeling and product visualization. Through the pages of the book, you will find a step-by-step guide to create three different projects: a fantasy weapon, a spacecraft, and a giant robot. Even though these machines are not realistic, you will be able to build your own sensible and incredible machines with the techniques that you will learn in this book along with the exercises and examples. All the three sections of this book, which cover three projects, are planned to have an increasing learning curve. The first project is about a hand weapon, and with that we can image a small-sized object with tiny details. This first part of the book will show you how to deal with these details and model them in Blender 3D. In the second project, we will create a spacecraft, adding a bit of scale to the project, and new materials and textures as well. With this project, we will be working with metal, glass, and other elements that make the spacecraft. Along with the object, a new space environment will be created in the book too. At the end we have a big and complex object, which is the transforming robot. This last part of the book will cover the modeling of two objects and show how you can make one transform into the other. The scale and number of objects in this project are quite big, but the same principles as in the other projects are applied here with a step-by-step guide on how to go through the workflow of the project.
Table of Contents (21 chapters)
Blender 3D 2.49 Incredible Machines
Credits
About the Author
About the Reviewers
Preface

Adding details to the wing


With the cockpit created, we can move to the wing and add the final details and geometry to finish the model. To create the full wing, we will use the mirror tool in Blender, which is different from the mirror modifier used later in the chapter. Besides the mirror, all of the tools used are the transformation options, such as move, rotate, and scale, along with the extrude.

The first step required is changing the view to front. This can be done by pressing the 1 key on the numeric keyboard. Set the view mode to wireframe with the Z key, and select all faces of the wing:

Before we mirror the object, press the Shift+D keys to duplicate the wing model and place the copy below the original model, like the right side of the previous image.

While the copied wing is still selected, press the Ctrl+M keys to mirror the model. The mirror tool can invert the position of an object based on one axis. Right after the mirror tool, we must press the X, Y, or Z keys to select...