In the last versions of Blender 3D, the particle system received a huge upgrade, making it more complex and powerful than before. This upgrade, however, made it necessary to create more parameters and options in order for the system to acts. What didn't change was the need for an object that works as emitter of the particles. The shape and look of this object will be directly related to the type of effects we want to create.
Before we discuss the effects that we will be creating, let's look at how the particles work in Blender. To create any type of particle system, go to the Objects panel and find the Particles button.
This is where we will set up and change our particles for a variety of effects. The first time we open this menu, nothing will be displayed. But, if we select a mesh object and press the Add New button, this object will immediately turn into a new emitter.
When a new emitter is created, we have to choose the type of behavior this emitter has in the particle...