Book Image

Blender 3D 2.49 Incredible Machines

Book Image

Blender 3D 2.49 Incredible Machines

Overview of this book

Blender 3D provides all the features you need to create super-realistic 3D models of machines for use in artwork, movies, and computer games. Blender 3D 2.49 Incredible Machines gives you step-by-step instructions for building weapons, vehicles, robots, and more. This book will show you how to use Blender 3D for mechanical modeling and product visualization. Through the pages of the book, you will find a step-by-step guide to create three different projects: a fantasy weapon, a spacecraft, and a giant robot. Even though these machines are not realistic, you will be able to build your own sensible and incredible machines with the techniques that you will learn in this book along with the exercises and examples. All the three sections of this book, which cover three projects, are planned to have an increasing learning curve. The first project is about a hand weapon, and with that we can image a small-sized object with tiny details. This first part of the book will show you how to deal with these details and model them in Blender 3D. In the second project, we will create a spacecraft, adding a bit of scale to the project, and new materials and textures as well. With this project, we will be working with metal, glass, and other elements that make the spacecraft. Along with the object, a new space environment will be created in the book too. At the end we have a big and complex object, which is the transforming robot. This last part of the book will cover the modeling of two objects and show how you can make one transform into the other. The scale and number of objects in this project are quite big, but the same principles as in the other projects are applied here with a step-by-step guide on how to go through the workflow of the project.
Table of Contents (21 chapters)
Blender 3D 2.49 Incredible Machines
Credits
About the Author
About the Reviewers
Preface

Blender particles


In the last versions of Blender 3D, the particle system received a huge upgrade, making it more complex and powerful than before. This upgrade, however, made it necessary to create more parameters and options in order for the system to acts. What didn't change was the need for an object that works as emitter of the particles. The shape and look of this object will be directly related to the type of effects we want to create.

Before we discuss the effects that we will be creating, let's look at how the particles work in Blender. To create any type of particle system, go to the Objects panel and find the Particles button.

This is where we will set up and change our particles for a variety of effects. The first time we open this menu, nothing will be displayed. But, if we select a mesh object and press the Add New button, this object will immediately turn into a new emitter.

When a new emitter is created, we have to choose the type of behavior this emitter has in the particle...