Book Image

Blender 3D 2.49 Architecture, Buildings, and Scenery

By : Allan Brito
Book Image

Blender 3D 2.49 Architecture, Buildings, and Scenery

By: Allan Brito

Overview of this book

<p>Every type of construction&mdash;such as building a house, a movie set, or a virtual set&mdash;needs a project. These projects are made of a lot of documents and technical drawings, which help in the construction of those buildings. These technical drawings and documents are just fine, but when you need to make a presentation of these projects for people who can't read technical drawings, things can get a little difficult.</p> <p>To make presentations for people who can't read technical drawings, we use tools like Blender. With Blender we can create, texture, and generate photo-real images of a project. These images are helpful to architects or companies to explain their projects in a better way. This book will show you how to generate real-looking architectural models quickly using Blender. You can also create natural scenery, landscapes, plants, various weather conditions, environmental factors, building materials such as wood, metal, brick, and more using Blender.</p> <p>As you walk through the chapters you will see that Blender is a tool, designed to give you high productivity and fast access to tools and menus helping you to create 3D models quickly for 3D visualization. You will learn how to add people to different scenes as well as other objects to an already existing photograph or a video making it easier to increase its realism.</p> <p>The process begins by learning how Blender user interface works then moves on and starts to deal with 3D modeling. In the 3D modeling chapters you will learn how to work with polygon-based modeling for architecture, creating walls and other architectural elements. But, a project is not only made of large scale models and this is the reason why you also learn to create 3D furniture.</p> <p>In the section about advanced lighting for architecture, you learn how to work with YafaRay to use global illumination techniques such as Photon Mapping and Path Tracing, and create photo-real renderings.</p> <p>In the last section of the book, dedicated to animation, we will create linear animation based on keyframes and interactive 3D applications.</p>
Table of Contents (21 chapters)
Blender 3D 2.49 Architecture, Buildings, and Scenery
Credits
About the Author
About the Reviewers
Preface
Index

Lamps


Blender has five different types of light sources; every type has a particular effect over the scene lighting. Before anything else, we must know all those light types and understand the consequences of each one of them in our scenes.

The light sources in Blender are named lamps. To create a lamp, just press the Space bar and choose the Lamp option. Then, choose the desired lamp type in the menu:

All lamps share common parameters, such as Energy, Dist, color, and others. These parameters are shown in the Lamp panel, which is placed just before to the Materials panel. If you already have a light created, just select Lamp to access this panel:

With the big buttons placed at the right of the preview window, we can easily switch between light types. For instance, if you have created a sun lamp, but realize that what your scene needs is a spot lamp, just select the lamp and press the Spot button.

Energy

Let's see how the common parameters work for each type of lamp. The first parameter is...