Book Image

Blender 3D 2.49 Architecture, Buildings, and Scenery

By : Allan Brito
Book Image

Blender 3D 2.49 Architecture, Buildings, and Scenery

By: Allan Brito

Overview of this book

<p>Every type of construction&mdash;such as building a house, a movie set, or a virtual set&mdash;needs a project. These projects are made of a lot of documents and technical drawings, which help in the construction of those buildings. These technical drawings and documents are just fine, but when you need to make a presentation of these projects for people who can't read technical drawings, things can get a little difficult.</p> <p>To make presentations for people who can't read technical drawings, we use tools like Blender. With Blender we can create, texture, and generate photo-real images of a project. These images are helpful to architects or companies to explain their projects in a better way. This book will show you how to generate real-looking architectural models quickly using Blender. You can also create natural scenery, landscapes, plants, various weather conditions, environmental factors, building materials such as wood, metal, brick, and more using Blender.</p> <p>As you walk through the chapters you will see that Blender is a tool, designed to give you high productivity and fast access to tools and menus helping you to create 3D models quickly for 3D visualization. You will learn how to add people to different scenes as well as other objects to an already existing photograph or a video making it easier to increase its realism.</p> <p>The process begins by learning how Blender user interface works then moves on and starts to deal with 3D modeling. In the 3D modeling chapters you will learn how to work with polygon-based modeling for architecture, creating walls and other architectural elements. But, a project is not only made of large scale models and this is the reason why you also learn to create 3D furniture.</p> <p>In the section about advanced lighting for architecture, you learn how to work with YafaRay to use global illumination techniques such as Photon Mapping and Path Tracing, and create photo-real renderings.</p> <p>In the last section of the book, dedicated to animation, we will create linear animation based on keyframes and interactive 3D applications.</p>
Table of Contents (21 chapters)
Blender 3D 2.49 Architecture, Buildings, and Scenery
Credits
About the Author
About the Reviewers
Preface
Index

3D Cursor


When you are just get started with Blender, you will notice a small icon in the 3D View window that looks like a target. This is the 3D Cursor, which is an important component in Blender because it determines the place where objects are created. To place this cursor at another point of the 3D View, just click with your left mouse button anywhere in the screen:

Another function of the 3D Cursor is to become the center for object transformations. When we need to rotate an object, using a specific point as the center of the rotation, we can use the 3D Cursor as the center.

Cursor Snap

To work with the 3D Cursor and selected objects, we can use a Snap option to place the cursor in specific places. If we press Shift + S, the menu with the Snap options will appear. There are a few options in the menu:

  • Selection | Grid: This option aligns the selected objects with the grid lines.

  • Selection | Cursor: With this option, we can align a selected object with the 3D Cursor. This way, the selected...