Book Image

Blender 2.5 Materials and Textures Cookbook

Book Image

Blender 2.5 Materials and Textures Cookbook

Overview of this book

Blender 2.5 is one of the most usable 3D suites available. Its material and texture functions offer spectacular surface creation possibilities. It can take you hours just to create basic textures and materials in Blender and when you think of creating complex materials and textures you are petrified. Imagine how you will feel when you overcome these obstacles. This book wastes no time on boring theory and bombards you with examples of ready-created materials and textures from the start, with clear instructions on how they were created, and what you can learn from them for making your own. It covers all core Blender functions you will ever need to easily create perfect simulation of objects from the simplest to the most complex ones. The book begins with recipes that show you how to create natural surface materials, including a variety of pebbles, rocks, wood, and water, as well as man-made metals, complete with rust. By utilizing some of the easiest-to-use animation tools available, you will be able to produce accurate movement in mesh objects. Familiarize yourself with a plethora of tools that will help you to effectively organize your textures and materials. You will learn how to emulate the reflective properties of natural materials and how to simulate materials such as rusted iron, which is difficult to make believable. Transparency and reflection are both tricky natural surface properties to simulate but these recipes will make it easy. Explore ways to speed up animations by using special painting techniques to significantly lower render times. By the end of the book, you will be able to simulate some of the most difficult effects to recreate in any 3D suite, such as smoke, fire, and explosions.
Table of Contents (16 chapters)
Blender 2.5 Materials and Textures Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Introduction


Man-made materials and textures are probably the most used and applied in any 3D environment. The need to simulate created and manufactured objects is therefore an important skill to learn and apply within Blender. Fortunately, the techniques necessary to simulate man-made surfaces are no more difficult than creating natural surfaces.

Blender offers many tools to aid the process of creating man-made materials. Its material system makes it easy to manipulate textures and apply them to a surface, reproducing properties such as:

  • Color changes, due to oxidization, or other environment-specific interaction

  • Scratches, due to wear and tear, specifically on those areas of an object that are more frequently handled or interact with other objects

  • Dirt and grime that collect on man-made surfaces like rust, dust in any gullies, or vegetation that will grow on man-made materials if exposed to air and moisture for any length of time.

All these things will place our object in the context of its...