Book Image

Blender 2.5 Materials and Textures Cookbook

Book Image

Blender 2.5 Materials and Textures Cookbook

Overview of this book

Blender 2.5 is one of the most usable 3D suites available. Its material and texture functions offer spectacular surface creation possibilities. It can take you hours just to create basic textures and materials in Blender and when you think of creating complex materials and textures you are petrified. Imagine how you will feel when you overcome these obstacles. This book wastes no time on boring theory and bombards you with examples of ready-created materials and textures from the start, with clear instructions on how they were created, and what you can learn from them for making your own. It covers all core Blender functions you will ever need to easily create perfect simulation of objects from the simplest to the most complex ones. The book begins with recipes that show you how to create natural surface materials, including a variety of pebbles, rocks, wood, and water, as well as man-made metals, complete with rust. By utilizing some of the easiest-to-use animation tools available, you will be able to produce accurate movement in mesh objects. Familiarize yourself with a plethora of tools that will help you to effectively organize your textures and materials. You will learn how to emulate the reflective properties of natural materials and how to simulate materials such as rusted iron, which is difficult to make believable. Transparency and reflection are both tricky natural surface properties to simulate but these recipes will make it easy. Explore ways to speed up animations by using special painting techniques to significantly lower render times. By the end of the book, you will be able to simulate some of the most difficult effects to recreate in any 3D suite, such as smoke, fire, and explosions.
Table of Contents (16 chapters)
Blender 2.5 Materials and Textures Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Using a tileable texture to add complexity to a surface


We will use the tileable texture created in the previous recipe and apply it to a slate roof material in Blender.

  1. Reload the slate-roof-01.blend file saved earlier and select the roof mesh object.

  2. From the Materials panel, create a new material and name it slate-roof. In the Diffuse tab, set the color selector to R 0.250, G 0.260, and B 0.300.

  3. Under Specular tab, change the specular type to Wardiso, with Intensity to 0.400 and Slope to 0.300. The color should stay at the default white.

That's set the general color and specularity for the first material that we will use to start a node material solution for our slate roof shader.

  1. Ensure you have a Node Editor window displayed.

    Tip

    Chapter 4 shows you how to set up a really useful range of Blender windows to make material creation much easier.

  2. In the Node Editor, select the material node button and check the Use Nodes checkbox.

  3. A blank material node should be displayed connected to an output...