Book Image

Blender 2.5 Materials and Textures Cookbook

Book Image

Blender 2.5 Materials and Textures Cookbook

Overview of this book

Blender 2.5 is one of the most usable 3D suites available. Its material and texture functions offer spectacular surface creation possibilities. It can take you hours just to create basic textures and materials in Blender and when you think of creating complex materials and textures you are petrified. Imagine how you will feel when you overcome these obstacles. This book wastes no time on boring theory and bombards you with examples of ready-created materials and textures from the start, with clear instructions on how they were created, and what you can learn from them for making your own. It covers all core Blender functions you will ever need to easily create perfect simulation of objects from the simplest to the most complex ones. The book begins with recipes that show you how to create natural surface materials, including a variety of pebbles, rocks, wood, and water, as well as man-made metals, complete with rust. By utilizing some of the easiest-to-use animation tools available, you will be able to produce accurate movement in mesh objects. Familiarize yourself with a plethora of tools that will help you to effectively organize your textures and materials. You will learn how to emulate the reflective properties of natural materials and how to simulate materials such as rusted iron, which is difficult to make believable. Transparency and reflection are both tricky natural surface properties to simulate but these recipes will make it easy. Explore ways to speed up animations by using special painting techniques to significantly lower render times. By the end of the book, you will be able to simulate some of the most difficult effects to recreate in any 3D suite, such as smoke, fire, and explosions.
Table of Contents (16 chapters)
Blender 2.5 Materials and Textures Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Using specular maps to add age and variety to man-made surface materials


To help add that copper shine seen in newly installed copper roofing, we will add a specular map to increase the specular reflection but varying it to simulate what happens to copper when exposed to air for only a few days.

Getting ready

If you completed the previous recipe, load the copper-turret-04.blend saved earlier. Alternatively, you can download a pre-created blendfile from the Packtpub website.

How to do it...

We will now add a specular map to our copper material simulation. So, Open the copper-turret-04.blend, and select the turret object.

  1. From the Texture panel, select the next free texture slot. Create a new texture of type Image or Movie and give it the name specular-bump.

  2. In the Image tab, Open the file plating-spec-pos.png.

  3. Under the Image Mapping tab, select Extension of type Repeat and set the Repeat to X 3, Y 2.

  4. In the Mapping tab, ensure the Coordinates are set to Generated and the Projection to Tube.

  5. Finally...