You will have seen in previous recipes how tileable textures can be repeated within a Blender material. It is also possible to create a material that will appear to tile when the object is duplicated using one of the many Blender mesh duplication modifiers. Here, we will use it to extend the path to any length we require.
The following recipes use a simple mesh object representing a rectangular portion of our path. You will note that it is subdivided in its length by sixteen and by eight in its width. You may also note that it has a small thickness but no end faces.
As this is a complex Blender model, I do not expect you to create it from scratch. You can, therefore, download a start blendfile with the mesh, and a special curve object, already created for all of the following recipes from the Packtpub website: /Chapt-02/pathway-00.blend
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You should also download the two image file used for the recipes in this section:
Chapt-02/textures...