Book Image

Blender 2.5 Materials and Textures Cookbook

Book Image

Blender 2.5 Materials and Textures Cookbook

Overview of this book

Blender 2.5 is one of the most usable 3D suites available. Its material and texture functions offer spectacular surface creation possibilities. It can take you hours just to create basic textures and materials in Blender and when you think of creating complex materials and textures you are petrified. Imagine how you will feel when you overcome these obstacles. This book wastes no time on boring theory and bombards you with examples of ready-created materials and textures from the start, with clear instructions on how they were created, and what you can learn from them for making your own. It covers all core Blender functions you will ever need to easily create perfect simulation of objects from the simplest to the most complex ones. The book begins with recipes that show you how to create natural surface materials, including a variety of pebbles, rocks, wood, and water, as well as man-made metals, complete with rust. By utilizing some of the easiest-to-use animation tools available, you will be able to produce accurate movement in mesh objects. Familiarize yourself with a plethora of tools that will help you to effectively organize your textures and materials. You will learn how to emulate the reflective properties of natural materials and how to simulate materials such as rusted iron, which is difficult to make believable. Transparency and reflection are both tricky natural surface properties to simulate but these recipes will make it easy. Explore ways to speed up animations by using special painting techniques to significantly lower render times. By the end of the book, you will be able to simulate some of the most difficult effects to recreate in any 3D suite, such as smoke, fire, and explosions.
Table of Contents (16 chapters)
Blender 2.5 Materials and Textures Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Deforming materials and textures in Blender


When using the standard, plane, cube, or sphere texture-mapping projections in Blender, you may feel you are limited to simple objects that approximate those shapes. However, you will frequently need to map a texture to complex twisting and turning shapes like a path, or road. Fortunately, Blender has some nice distortion facilities that will not only accurately curve or twist your object, but also do the same thing to the texture and material.

The previous recipes in this section have produced just a straight path, with no turns or meandering level changes. In reality, you would not find a real path to be this uniform.

Getting ready

Open the file saved at the end of the last recipe, or download a pre-created blendfile from the Packtpub website: Chapt-02/pathway-03.blend.

How to do it

Open the pathway-03.blend. This already contains a wild curve that is connected like a Möbius strip. We will use this to curve our arrayed path segment around its curving...