Book Image

Blender 2.5 Materials and Textures Cookbook

Book Image

Blender 2.5 Materials and Textures Cookbook

Overview of this book

Blender 2.5 is one of the most usable 3D suites available. Its material and texture functions offer spectacular surface creation possibilities. It can take you hours just to create basic textures and materials in Blender and when you think of creating complex materials and textures you are petrified. Imagine how you will feel when you overcome these obstacles. This book wastes no time on boring theory and bombards you with examples of ready-created materials and textures from the start, with clear instructions on how they were created, and what you can learn from them for making your own. It covers all core Blender functions you will ever need to easily create perfect simulation of objects from the simplest to the most complex ones. The book begins with recipes that show you how to create natural surface materials, including a variety of pebbles, rocks, wood, and water, as well as man-made metals, complete with rust. By utilizing some of the easiest-to-use animation tools available, you will be able to produce accurate movement in mesh objects. Familiarize yourself with a plethora of tools that will help you to effectively organize your textures and materials. You will learn how to emulate the reflective properties of natural materials and how to simulate materials such as rusted iron, which is difficult to make believable. Transparency and reflection are both tricky natural surface properties to simulate but these recipes will make it easy. Explore ways to speed up animations by using special painting techniques to significantly lower render times. By the end of the book, you will be able to simulate some of the most difficult effects to recreate in any 3D suite, such as smoke, fire, and explosions.
Table of Contents (16 chapters)
Blender 2.5 Materials and Textures Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

A barber pole with no moving parts


Time to apply animating motion to textures in a real world example. We are going to produce a barber pole once seen on barber shops throughout the world. These display signs consist of a tubular striped pattern of either red and white, or white, blue, and red, that rotate to attract customers to enter and have a haircut.

Getting ready

As you can see from the above rendered image, I have taken the trouble of creating a quite complex mesh to represent the barber pole. However, it's not necessary for you to create this level of complexity. You can, if you want, just create a tube of similar proportions to that shown. However, you are welcome to add any level of extra detail that will make the result special.

Create the tube at the center of the grid and scale the Tube to be about 2 Blender units in diameter and 5.4 units tall. Also, create an Empty, also in the center position, and name it barber-rotation. Move your lights and camera to obtain a similar view...