Since Blender is a 3D animation suite, it stands to reason that it can produce movies. In fact, Blender has an excellent video editor that can be used to edit and render entire films if necessary. Bearing this in mind, it would be advantageous if we could use movies as textures in material simulation. After all, if you have to produce an animation of a working TV set, you would really require a video image to be painted on the surface of the TV screen. Fortunately, Blender allows us to use movies, as well as still images, as a texture source.
We will create a simple scene of an old TV set and apply a short movie sequence as a texture. In the examples that I show here, I have used a short sequence created by me a few years ago. The file is available for you to use in the recipe but there are other examples of open source movies that could be used also. I will give reference to this in the See also section of the recipe.