Book Image

Blender 2.5 Materials and Textures Cookbook

Book Image

Blender 2.5 Materials and Textures Cookbook

Overview of this book

Blender 2.5 is one of the most usable 3D suites available. Its material and texture functions offer spectacular surface creation possibilities. It can take you hours just to create basic textures and materials in Blender and when you think of creating complex materials and textures you are petrified. Imagine how you will feel when you overcome these obstacles. This book wastes no time on boring theory and bombards you with examples of ready-created materials and textures from the start, with clear instructions on how they were created, and what you can learn from them for making your own. It covers all core Blender functions you will ever need to easily create perfect simulation of objects from the simplest to the most complex ones. The book begins with recipes that show you how to create natural surface materials, including a variety of pebbles, rocks, wood, and water, as well as man-made metals, complete with rust. By utilizing some of the easiest-to-use animation tools available, you will be able to produce accurate movement in mesh objects. Familiarize yourself with a plethora of tools that will help you to effectively organize your textures and materials. You will learn how to emulate the reflective properties of natural materials and how to simulate materials such as rusted iron, which is difficult to make believable. Transparency and reflection are both tricky natural surface properties to simulate but these recipes will make it easy. Explore ways to speed up animations by using special painting techniques to significantly lower render times. By the end of the book, you will be able to simulate some of the most difficult effects to recreate in any 3D suite, such as smoke, fire, and explosions.
Table of Contents (16 chapters)
Blender 2.5 Materials and Textures Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

How to texture with movies creating a TV screen


Since Blender is a 3D animation suite, it stands to reason that it can produce movies. In fact, Blender has an excellent video editor that can be used to edit and render entire films if necessary. Bearing this in mind, it would be advantageous if we could use movies as textures in material simulation. After all, if you have to produce an animation of a working TV set, you would really require a video image to be painted on the surface of the TV screen. Fortunately, Blender allows us to use movies, as well as still images, as a texture source.

We will create a simple scene of an old TV set and apply a short movie sequence as a texture. In the examples that I show here, I have used a short sequence created by me a few years ago. The file is available for you to use in the recipe but there are other examples of open source movies that could be used also. I will give reference to this in the See also section of the recipe.

Getting ready

You will need...