Book Image

Blender 2.5 Materials and Textures Cookbook

Book Image

Blender 2.5 Materials and Textures Cookbook

Overview of this book

Blender 2.5 is one of the most usable 3D suites available. Its material and texture functions offer spectacular surface creation possibilities. It can take you hours just to create basic textures and materials in Blender and when you think of creating complex materials and textures you are petrified. Imagine how you will feel when you overcome these obstacles. This book wastes no time on boring theory and bombards you with examples of ready-created materials and textures from the start, with clear instructions on how they were created, and what you can learn from them for making your own. It covers all core Blender functions you will ever need to easily create perfect simulation of objects from the simplest to the most complex ones. The book begins with recipes that show you how to create natural surface materials, including a variety of pebbles, rocks, wood, and water, as well as man-made metals, complete with rust. By utilizing some of the easiest-to-use animation tools available, you will be able to produce accurate movement in mesh objects. Familiarize yourself with a plethora of tools that will help you to effectively organize your textures and materials. You will learn how to emulate the reflective properties of natural materials and how to simulate materials such as rusted iron, which is difficult to make believable. Transparency and reflection are both tricky natural surface properties to simulate but these recipes will make it easy. Explore ways to speed up animations by using special painting techniques to significantly lower render times. By the end of the book, you will be able to simulate some of the most difficult effects to recreate in any 3D suite, such as smoke, fire, and explosions.
Table of Contents (16 chapters)
Blender 2.5 Materials and Textures Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Creating an ideal Blender interface for material creation


Blender comes equipped with several pre-configured windows to help you in your mesh creation, animation setups, and sequencer editing tasks. These pre-defined setups are available from the main Blender Information header.

You are not limited by these factory defaults as it is possible to design new ones and add them to this menu. One notable omission from the factory defaults is any kind of material creation screen. In this recipe, we will create such a screen and save it in the menu of our default scene so it will always be available whenever we start a new scene.

Getting ready

From the Blender screen, select New from the File menu to ensure you have the unmodified default screen loaded.

How to do it...

Rather than create a brand new screen from scratch, we can copy one of the preset window types that most closely matches what we wish to have in a materials creation screen. For this recipe, we can use the Default setup, which offers most...