Book Image

Blender 2.5 Materials and Textures Cookbook

Book Image

Blender 2.5 Materials and Textures Cookbook

Overview of this book

Blender 2.5 is one of the most usable 3D suites available. Its material and texture functions offer spectacular surface creation possibilities. It can take you hours just to create basic textures and materials in Blender and when you think of creating complex materials and textures you are petrified. Imagine how you will feel when you overcome these obstacles. This book wastes no time on boring theory and bombards you with examples of ready-created materials and textures from the start, with clear instructions on how they were created, and what you can learn from them for making your own. It covers all core Blender functions you will ever need to easily create perfect simulation of objects from the simplest to the most complex ones. The book begins with recipes that show you how to create natural surface materials, including a variety of pebbles, rocks, wood, and water, as well as man-made metals, complete with rust. By utilizing some of the easiest-to-use animation tools available, you will be able to produce accurate movement in mesh objects. Familiarize yourself with a plethora of tools that will help you to effectively organize your textures and materials. You will learn how to emulate the reflective properties of natural materials and how to simulate materials such as rusted iron, which is difficult to make believable. Transparency and reflection are both tricky natural surface properties to simulate but these recipes will make it easy. Explore ways to speed up animations by using special painting techniques to significantly lower render times. By the end of the book, you will be able to simulate some of the most difficult effects to recreate in any 3D suite, such as smoke, fire, and explosions.
Table of Contents (16 chapters)
Blender 2.5 Materials and Textures Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Creating a mesh object to provide good reflective surfaces


One area of material simulation that has not been covered so far in this book is reflections. Manufactured metals often exhibit reflective surfaces. We have seen how specularity can simulate a certain amount of bright light reflection but to be really accurate we need to develop ways of creating reflections on our surface simulations. Fortunately, Blender has several methods that can be applied to simulate reflection and this recipe will create an ideal mesh to synthesize reflective materials.

Getting ready

Some of the later recipes in this chapter will use this object to demonstrate various methods of reflection in Blender 2.5. However, such an object is very useful to create any reflective material simulation because of the complex curves and shape of the surface. The object is a representation of a faucet or tap as might be seen in a designer catalogue for bathroom fittings.

How to do it...

The object was designed to illustrate reflections...