Book Image

Blender 2.5 Materials and Textures Cookbook

Book Image

Blender 2.5 Materials and Textures Cookbook

Overview of this book

Blender 2.5 is one of the most usable 3D suites available. Its material and texture functions offer spectacular surface creation possibilities. It can take you hours just to create basic textures and materials in Blender and when you think of creating complex materials and textures you are petrified. Imagine how you will feel when you overcome these obstacles. This book wastes no time on boring theory and bombards you with examples of ready-created materials and textures from the start, with clear instructions on how they were created, and what you can learn from them for making your own. It covers all core Blender functions you will ever need to easily create perfect simulation of objects from the simplest to the most complex ones. The book begins with recipes that show you how to create natural surface materials, including a variety of pebbles, rocks, wood, and water, as well as man-made metals, complete with rust. By utilizing some of the easiest-to-use animation tools available, you will be able to produce accurate movement in mesh objects. Familiarize yourself with a plethora of tools that will help you to effectively organize your textures and materials. You will learn how to emulate the reflective properties of natural materials and how to simulate materials such as rusted iron, which is difficult to make believable. Transparency and reflection are both tricky natural surface properties to simulate but these recipes will make it easy. Explore ways to speed up animations by using special painting techniques to significantly lower render times. By the end of the book, you will be able to simulate some of the most difficult effects to recreate in any 3D suite, such as smoke, fire, and explosions.
Table of Contents (16 chapters)
Blender 2.5 Materials and Textures Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Varying environment map reflections to simulate corrosion or wear


Reflections will frequently be inconsistent across a surface. Wear and tear will smudge, or remove, reflection from those damaged sections of an object. With environment map reflections we have to develop strategies to simulate that variation because there is no simple command or button to do this for us. However, we can employ masks to achieve some really quite realistic results using environment maps.

Getting ready

You will need to extract the faucet-blank.blend file from the faucet-blank.zip, downloaded in the earlier recipe Creating a mesh object to provide good reflective surfaces. If you have already downloaded and unzipped that file, open it in Blender and rename it as faucet-old-copper-01.blend. Save this file before continuing with the recipe.

The recipe uses the same environment map as used for the previous exercise. This should be located in the textures sub-directory below where you extracted the zip file. Please...